﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace PloobsEngine.SceneControl
{
    public interface IDeferredFinalCombination
    {
        void SetFinalCombination();        
        void DrawScene(QuadRender render, GameTime gameTime,IWorld world, IDeferredGBuffer gbuffer, IDeferredLightMap lightmap);
        void LoadContent(EngineStuff engine, bool useFloatBuffer);
        Color AmbientColor { get; set; }
        Texture2D this[GBufferTypes type]
        {
            get;
        }
        bool SaveToTexture
        {
            get;
            set;
        }
        
    }
    
}
